Technical references

-Product Title: "Claudio"
-Author name & copyright: Arduino
This product has sold exclusively through Renderosity.com

The product has sold in a zip-file in (around 11,5 Mb)

Files list:
1- Claudio.cr2 (file cr2 for AP4man free geometries)
2- Claudio_P4Standard.cr2 (file cr2 for P4 man Poser)
2- UomoP42.pcf (Free geometries-Encode object)
3- Claudio_2.jpg (Body-Photorealistic Texture-MAP)
4- ClaudioForP4ManStandard.jpg (Body-Photorealistic Texture-MAP for St.P4Man)
5- Claudio_2_GENITALText.jpg (Genital-Texture-MAP)
6- PubicHairC1.jpg (Pubic Hair prop texture)
7- PubicHairTRANS.jpg (Pubic Hair prop Trans Map)
8- Ap4TransLASHES.jpg (lashes trans map)
9- N°8 Body Poses
10-N°6 Faces Poses
11-N°1 Pz3 file "Claudio scene" (lights Set-up for Claudio)


Detailed Installation Instructions

This product includes two characters cr2: 
"Claudio" and "Caludio_P4Standard".


-Claudio_P4Standard works with the normal geometries of the P4 man of Poser

-For use Claudio you must possess the geometries free that I have posted in the free section of Renderosity or in my site. 
(http://www.eddy-show.com/models/AP4NudeMan.htm)
If you don't have these geometries, must decode the pcf file included in this product and create the new geometries. For do this you must use the "Objaction Mover v1.01" program by Maz. 
You could find this program in the free section of Renderosity, Search these words in the "search" menu: "Mover 1.01 PCF Coder/Decoder"
You could also find this program in this site:
http://www.sandylodge.demon.co.uk/html/utilities.html

If you use Mac, you must use a Mac utility called "Maconverter" written by MartinC, which incorporates Mover functionality.
You could find Maconverter in the free section of Renderosity, Search these words in the "search" menu: "Poser Maconverter 1.1.3"
-Detailed Installation Instructions

FRIST STEP

When you extract the zip-archive with your zip program do this:
- Open WinZip and press the button "Extract"
- In the window "Folders/drives", select the folder that contain your Poser program. (for example "c:\program files\Poser4\").
- Check that the check box "Use Folder names" is marked, and press the button "Extract".
In this way, all the files are extracted in the correct way.
After the extraction the allocation of the files is this:
You find the file pcf in this path:
\Runtime\Apgeometrie\UomoP42.pcf
You find all textures in this path:
\Runtime\Aptexture\AP4NudeMan\
You find the characters in this path:
\Runtime\Libraries\Characters\APcaharcters\

Now you must decode the pcf file and transform it in the new geometries with the program Objacton Mover of Maz (thank you Maz!)

Follow these instructions:

1-Open Objacton Mover and Clik on the button "Seed File" 
In the folder Runtime\Geometries\P4NudeMan\blNudeMan_Gen.obj
2-In the menu "Function" select "Decode" (They appear of the blue arrows.) 
3-Clik on the button "Difference File" In the folder Geometries select the file
\Runtime\Apgeometrie\UomoP42.pcf
Clik on the button "Convert".

After these operations, the new geometry has created. Now you could open the cr2 file Claudio in Poser.
(You find an example of the use of Mover in this web page
http://www.eddy-show.com/models/WWGV2_Instructions.htm)


-Usage Tips/Restrictions

** How do for use the genital morphs of Claudio ***

The Cr2 "Claudio" has a new UVmap and the new materials
You could get good results only if you follow these suggestions:

-For default the character has the morph "Relax" on the value 1
BEFORE USE THE OTHER MORPHS PUT ON 0 (zero) THE VALUE OF THE MORPH "Relax"

-Some morphs could work together, other no.
This product includes some poses of the genital of Claudio that help you understand like use the genital morphs.

** How do for use the Claudio scene Pz3 file ***

1-Open Claudio_scene.pz3 file in Poser. Warning, the file pz3 is empty, you must open the Claudio or Claudio_P4Standard character.
2-Select the menu "Figures" and open "Claudio" or "Claudio_P4Standard" character.
3-Select the "Main camara" or "Posing Camara" or "Face camara" and launch the Render.
Observe the parameters and the values apply to the lights and to the scene ( Render menu).


 

For a good rendering don't use "cast shadows" (menu render Option)
or applies a low value to the shades in the lights.